With no physical rules to the environments it presents, the game is free to throw anything at you, from architecture-warping, do-or-die platforms runs, to hallucinogenic Bionic Commando grapple action which forces you to rebuild and reshape the very environment around yourself on the fly. Using the sentient, angry world as its jumping-off point, DmC mixes combat with excellently paced, imaginatively executed set-pieces every step of the way. So it’s good that Ninja Theory has been so creative with its game design.
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